Posts Tagged ‘Battlegrounds’

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Battleground Common Sense

February 22, 2011

So, I finished the weekend just dinging level 69 on Lirys. Last night, I decided to watch House M.D., so I only got a few battlegrounds in. I ended up doing two more this morning, before work, and hitting level 70. The rest of my “pre-work” time was spent flying out to Tanaris to talk to the Legacy Arena vendors, and getting outfitted in my Brutal Gladiator’s set. This evening, I’ll be doing enchants, gemming, etc., before I set out on the next leg of the my climb to 85.

The weekend was pretty frustrating at times. More and more, I found myself wanting to do what I despise, and go off on teammates because of just plain lack of common sense. If there’s one thing worse than someone who hasn’t a clue what to do in a battleground, and refuses to spend a half hour reading any one of the hundreds of posts on the subject, it’s someone who obviously has read those posts, and then turns off their brain.

Read the rest of this entry ?

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Moving On

January 5, 2011

So, yeah, much as I hated bailing on Crits, I had too much time and effort invested in Lajos to let him sit, and the reality was, I’d never play him. So, last night, I popped on Winterhoof, sent the heirloom items from my other toons to Lajos, and a few other key items. The old guild bank had been ransacked by the last member of the old group, who had stayed with the guild. That surprised me, though on reflection, it shouldn’t have, since I haven’t really been on in about 3 months. It would have been nice to have my share of the titansteel we’d been pooling for choppers, but I’m not going to lose sleep over it. For all I know, Booters sent it to me, and it timed out and returned.

So, now I have to learn how to play a mage all over again. Whee, good times. Actually, I think it’s going to be pretty interesting, since there isn’t a whole lot out there for Arcane Mage PvP in Cataclysm. Yup, you read that right. Arcane.

Sure, I know, Frost is a no brainer for PvP. So, I’m guessing that there are going to be a LOT of Frost mages in the battlegrounds. Fire has been improved, and likewise, I expect to see a lot of Fire mages there as well. So, since I’m having to relearn anyway, I figured I’d stick with what’s realtively familiar. Everything I’m reading seems to indicate that Arcane rules when it comes to burst damage, and PvP is very much oriented around burst damage. We shall see. Should be exciting.

Oh, and incidentally, I had to rename him, so now he’s named Layjos. Meh.

 

 

 

 

 

 

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Ebb and Flo

January 4, 2011

So, yesterday, sitting at work, I was going through some old WoWInsider articles, and came across one from last June, an Art of Warcraft column talking about dealing with PUG battlegrounds. Most of it dealt with how to enjoy the experience, and not rage at it, and overall, was some really good advice. Most of it was redundant for me, things I’d sort of subconsciously realized and adapted to during the time where I was building my first PvP set, as it was the only way I could get any higher level gear, and that meant PUGS. It’s different in a battleground tho’, as there isn’t the rigid “this is how you handle this boss” attitude, and things are happening so fast, weaknesses of players (i.e., my own suck-age) are a lot less glaring, and so less likely to be commented on.

Looking back to then, I realized I’m in sort of the same situation. Back then, I was guild leader of a very small, tight guild, and raiding, even heroics, were beyond us. We were very PUG shy, when it came to instances, and my only real alternative was to do BGs, to get any sort of decent gear. Eventually, I ran into Repgrind, and found a high comfort level, and started getting into some higher level content. Eventually, my own guild fell apart, and I went to Crits, but left vs. right coast scheduling proved to make it extremely difficult to progress with them. Not long after, I decided to just take a break.

Now, I’m just a guild member, of a very casual guild, Moonlight Requiem, headed by one of the guys I work with. The guild is really just getting off the ground, but Caraway, the GM, is very good at getting people in. Most of the people I’ve met through the guild seem pretty cool, but I’m still finding myself soloing a lot. A big factor in that is the holidays. People have a lot of time off to play, and they’ve leveled at an insane rate. On the flipside, a lot of my play time has been sporadic, due to family aggro. It will be interesting to see now how it levels off, and what happens.

Doing a bit of introspection, I’m realizing that if I want company, I need to be more outgoing. LOL… not really my forte’, but hey, I’ll work on it. Looking at the big picture, Caraway has assembled what seem to be a really cool bunch of people, so in essence I have a “pre-screened” group.

Anyway, to get back to where I was originally going, I was musing on how far I’ve come. I started, unintentionally, on a PvP server, and used to gnash my teeth at the ganking. I moved to a PvE server, and once there, grew to really like PvP. Now I’m back on a PvP server, and while I still despise the random griefing, it’s more of a roll my eyes thing now, rather than real rage. And, full-circle, I’m back to taking refuge in the battlegrounds, this time for leveling as well as gear.

Originally, I’d planned on leaving Lajos over on Winterhoof, in Crits, but I’m starting to rethink that. I’ve got a perfectly good level 80 mage, well geared, sitting, doing nothing, and realistically, I’m not going to be spending much time over there. If I do, it’s not like I’m going to be in a position to run content. Basically, I’m just “keeping a presence”, and I’m debating whether it’s worth it. If I do a character move, I can bring money, heirloom items, etc. over that will make life a lot more productive on my current server, including leveling our guild.

And of course, I’ve got a guild bank over on Winterhoof, full of stuff that would be really useful. My DK sits as guildmaster, and the stuff languishes in an upper tab. Those people who stuck with the guild after the melt-down have given up and bailed, and I can’t say as I blame them. I just really lost my enthusiasm for WoW after the events of last summer. Now that I’ve rediscovered some of that enthusiasm, it’d be nice to profit from some of my labor.

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Moar PeeVeePee

July 19, 2010

So yeah, I’m a bit obsessive. I’ve tried leveling my lock a few times over the last week, but it dulled real fast. Right now, I’m immersed in mage PvP mode, and I keep feeling the compulsion to hit the “H” key and queue up for a random BG.  Why fight it?

With this weeks arena matches in the books, this weekend was a running mixture of heroics, an Ulduar 25 and 10 for the weekly, and lots of bgs. As RG mentioned, Saturday afternoon Fiaked, Hartbane, Kalyon and I teamed up on a string of random bgs, and while I wouldn’t put it in the “pwned” category, it is true that we won pretty much every BG we went into.

So, a couple notes on the incessant whining on Winterhoof that “Alliance sucks in Wintergrasp”, and on the Whirlwind battlegroup in general that “Horde dominate bgs”.  None of these is particularly new or earthshaking, but I’ll repeat them here anyway, if for nothing else than to display the fact that I get it.

  1. Battlegrounds in General – Know the objectives. If you don’t know, ask. If you’re too timid to ask, shut up, listen, and stick with the crowd. Even if they’re “not doing it right”, battlegrounds are about coordinated effort, and while you learn, you’re much better sticking with a group. Curb your heroic tendencies, you’ll live longer.
  2. Bases are King – Particularly in Eye and Arathi, but the theory applies in some form to pretty much all battlegrounds. In those two in particular, if you consistently control 3 bases, you will win. The flag in Eye is only of use when you can only hold 2 bases, and need an edge, or when you hold 3 bases, and want to speed up the victory. If you’re going for the flag with less than 2 bases, you’re doing it wrong.
  3. Think Logically – If you have 3 bases in Arathi or Eye, and half a dozen Horde show up to attack one, that means one of theirs is going to be lightly defended.
  4. Don’t Road Fight – This is a reflex that’s really hard to overcome, but it must be overcome, nonetheless. The only time you want to road fight is when you have a numerical base advantage, and you can tie up a significant number of the enemy on the road, so they can’t attack your bases. Guess what? This is what the enemy has been doing to you in all those BGs you lost!
  5. In Wintergrasp – If you keep throwing your forces at a single point, the enemy will mass there, and unless you outnumber them drastically, you will be stopped. If you ignore your towers, they will be destroyed, and you will run out of time.
  6. Moar Healerz – To all those healie types who come to bgs and heal me… I love you, no shit, let me buy you a beer. That’s why paladins, druids, and priests can be such terrors in battlegrounds… they bring their own healer.
  7. Communication and coordination – a group of 4 or 5 people who are on the same page can dominate a battleground.

Case in point… on Saturday, in Warsong Gulch. While Kalyon and Hartbane were back on defense, Fiaked and I went on the offensive. We ran into 3 Horde outside the upper tunnel, 2 of them mages, and took them out, then got some cooldowns, and rushed the flagroom. Five enemies in there, with TWO resto druids. Neither was well geared, and it showed. We burned both of them, and held out long enough for a few other teammates to show up, and a flag cap soon followed. None of it was particularly due to MY skill. I played my class, we communicated on Vent, I got heals, and good things happened.

Like the arena, being on Vent is huge in actual fights. But I did a lot of battlegrounds solo over the weekend, and invariably, when people played as a team, and paid attention to the objectives instead of just “see Horde -attack Horde”, we did well.

Wintergrasp is tough for Alliance on Winterhoof, because yes, we’re generally hugely outnumbered. That’s only going to change if we encourage more people to come out. It’s still possible to win, though, even when outnumbered, if people play smart, and coordinate. Even outnumbered, you have to spread out to attack from Broken Temple, and Sunken Ring simultaneously, and to defend the towers. When you get right down to it, it’s the “Bases are King” principle. If you control all the bases, the enemy has to dispatch forces to take them back, and to do it effectively, they have to send a larger force. So, effectively, 2 people on a base can keep double, triple, or quadruple that number tied up. That’s X number of fortress defenders that aren’t up stopping siege vehicles. That’s the numbers game that allows a smaller force to win on attack.

Defense is another matter altogether. Realize, from the start, that Blizzard didn’t design Wintergrasp to be defended effectively. They WANT it to change hands. The best bet there is to build catapults to go out and kill siege vehicles as fast as possible, and to send out squads to kill towers. Only after towers are down should defenders try to cap Sunken Ring and Broken Temple.

Anyway… a good tally this weekend. I was able to upgrade a ring, so I’ve got Relentless and Wrathful rings on, and I’m only a few WG marks short of being able to swap my PvE Bloodmage shoulders for the Titan-Forged Shoulderpads of Salvation. When my arena points come up for this last week, I should be able to swap my Hood of Fiery Aftermath for the Relentless Gladiator’s Silk Cowl. I might even manage another upgrade as well.

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