Posts Tagged ‘dumbed down’

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Taking One’s Time, and Taking One’s Lumps

January 20, 2011

What a concept!

We had an interesting discussion in guild chat last night. Caraway, our GM, is a pally tank, and was raging about pugs wanting to rush through the content, and wanting the tank to know every fight going in. One of the other members chimed in, and noted that this is pretty much how WoW is played. Before you tackle content, you read up on it, make sure you’re geared, gemmed, enchanted appropriately, etc.

Caraway made a couple very good points last night. One sounded very familiar. Blizzard worked on Cataclysm for over two years. Why does everyone try to finish it as fast as possible? Hmmm…. I’m fairly certain I heard similar rumblings from a mage that shall remain nameless, during Wrath.

The other, and more telling, point Caraway made, was that somewhere, sometime, someone went through this content without the benefit of guides, advice, perfectly tuned gear and specs, etc. Does that somehow mean that they’re better, smarter, or more capable than we? I really doubt most of us would say “well, yeah! They’re WoW gods!” The fact of the matter is, they were lucky enough to get into beta, and have a crack at it. Or, on the Live realms, chances are their guild had a commitment to be the first, and they tackled it blind.

One of our other members chimed in with some valid points. It’s very hard to find people who are willing to tackle content that way. Most people are caught up in the “NEED MOAR GEER!” mindset. And further, they look upon anyone who doesn’t know the fights as a noob.

Um, no. All it means is they don’t know the fight. They may know how to play their class perfectly well. Which Caraway proved in a pug last night by turning off chat bubbles, switching to the combat log, and tanking Blackrock Caverns, successfully, without any prior prep.

Caraway and I work together, and we started talking about last night’s chat, and he came up with an idea that I quickly band-wagoned on. Moonlight Requiem is the most casual of guilds. Basically, you have people to talk to on guild-chat, and we try help each other as we can, but no one really makes a point of helping someone level, or whatever. When one of our members was getting ganked in Hyjal, I dropped what I was doing and went to help. those of us that know each other outside the game will run together somewhat. Things are pretty loose, though. Which, given my own distaste for pugs, has been a bit of a drag.

However, that may be about to change. Caraway announced to me this morning that we’re forming our own Explorer’s League, within the guild. He’s completely committed to people doing their own thing, and keeping things casual, but last night reinforced the problem with the prevailing view in WoW, and this is how we hope to resolve it in our little corner of Azeroth.

The Explorer’s League is going to be for those players who don’t want to rush through content as fast as possible, as painlessly as possible. We’re not excluding anyone; they’re welcome to run with us. Just don’t tell us how to play. Our devil’s advocate made a good point last night: “So, what if I know the fight? What, am I supposed to pretend I don’t?” Nope. Play your toon. Just don’t spoil it for the rest of us.

See, what get’s lost in the heat of discussion is a simple fact of human evolution. If someone constantly solves your problems for you, you never learn to solve problems yourself. As a parent, I’ve spent my last fifteen-plus years letting my kids go through unpleasant experiences that I might have spared them. It’s hard, especially as a parent. But that’s the only way they really learn. You can tell someone not to stand in the fire. But until they stand in it for themselves, and die, sometimes it just doesn’t sink in.

It’s an experiment. I’m optimistic that it will be a productive one.

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Semantics, Philosophy, And The Point of a Good Debate

February 26, 2010

So, I was scanning the AH, and finishing waking up this morning, having an early morning chat with RG, and the subject of patch changes came up. Off handedly, I threw out “You heard about the two new instances, right?” This simple statement started a conversation that is of the sort that delights me. See, I have this problem. My mind typically as a lot of CPU time in the background. Bring up a topic that has to do with language, human nature, and the combination of the two, and all the cores kick in, and CPU time spikes. Why? Because, due to the nature of the debate, there is no right answer. The point is not to be right, but to think about the various angles and nuances of the topic.

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Ummm…. wow!!!

February 17, 2010

So, this weekend, I flung out several posts, then added another on Monday. Yesterday, I was staring glumly at the screen, going “what do I write about?”. Today, I wake up, and it seems as if the world is answering my question in new and creative ways. Start with Euripedes’ observations on escapism over at CriticalQQ. That post opens up a plethora of other avenues that have little to do with the original premise, branching down myriad pathways. As I’ve said… the mind is a terrible thing.

Human beings have the uncanny ability to over-simplify complex things, and make simple things overly complex. Sure, there are lots of nuances to why WoW, and video games in general, carry a stigma, but it all comes down to one simple principle: animal instinct.

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The Sky is Falling!!!

August 27, 2009

I’ve mentioned it before… I have some experience working on the development side of games. Note that this doesn’t necessarily make me anything special as far as gaming goes, but it does give me a broader perspective on the process – for example, why developers are so reluctant to talk about future development. Because, invariably, whatever you say will be taken and treated as gospel, and spun  in the worst possible way, by someone trying to stir up shit.

I broke down and ordered the internet feed for Blizzcon; I was actually watching it at work. I later went back, and watched the replays. Suffice it to say, I’m stoked over Cataclysm, and Starcraft 2. But, as I started browsing through different blogs and sites, I was struck again by the capacity for people to see the sky falling. I read in disgusted fascination and 18 page thread on MMO Champion where some idiot took a single statement uttered in passing by a developer  discussing the proposed Path of the Titans, i.e. “imagine logging on some night when you’re not raiding, and getting a talent point”, and immediately launched into a hysterical diatribe about how Blizzard was forcing people to never let their subscription lapse, because they would irrevocably behind other players, which would result in them being excluded from raids when they got back. One putz that jumped on his bandwagon was accusing Blizzard of trying to make WoW “addictive”, to take away our ability to not play the game.

Yeah, I found it ridiculous too. The sad thing was, I could understand his thought process. That doesn’t mean I sympathize, or agree with it… rather, I find it pathetic, and it scares me that there are people out there who are so very desperate for something to bitch about, that they come up with something like this. I’m not even going to waste my time going into the utter stupidity behind that thread.

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