Posts Tagged ‘Hartbane’

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Moar PeeVeePee

July 19, 2010

So yeah, I’m a bit obsessive. I’ve tried leveling my lock a few times over the last week, but it dulled real fast. Right now, I’m immersed in mage PvP mode, and I keep feeling the compulsion to hit the “H” key and queue up for a random BG.  Why fight it?

With this weeks arena matches in the books, this weekend was a running mixture of heroics, an Ulduar 25 and 10 for the weekly, and lots of bgs. As RG mentioned, Saturday afternoon Fiaked, Hartbane, Kalyon and I teamed up on a string of random bgs, and while I wouldn’t put it in the “pwned” category, it is true that we won pretty much every BG we went into.

So, a couple notes on the incessant whining on Winterhoof that “Alliance sucks in Wintergrasp”, and on the Whirlwind battlegroup in general that “Horde dominate bgs”.  None of these is particularly new or earthshaking, but I’ll repeat them here anyway, if for nothing else than to display the fact that I get it.

  1. Battlegrounds in General – Know the objectives. If you don’t know, ask. If you’re too timid to ask, shut up, listen, and stick with the crowd. Even if they’re “not doing it right”, battlegrounds are about coordinated effort, and while you learn, you’re much better sticking with a group. Curb your heroic tendencies, you’ll live longer.
  2. Bases are King – Particularly in Eye and Arathi, but the theory applies in some form to pretty much all battlegrounds. In those two in particular, if you consistently control 3 bases, you will win. The flag in Eye is only of use when you can only hold 2 bases, and need an edge, or when you hold 3 bases, and want to speed up the victory. If you’re going for the flag with less than 2 bases, you’re doing it wrong.
  3. Think Logically – If you have 3 bases in Arathi or Eye, and half a dozen Horde show up to attack one, that means one of theirs is going to be lightly defended.
  4. Don’t Road Fight – This is a reflex that’s really hard to overcome, but it must be overcome, nonetheless. The only time you want to road fight is when you have a numerical base advantage, and you can tie up a significant number of the enemy on the road, so they can’t attack your bases. Guess what? This is what the enemy has been doing to you in all those BGs you lost!
  5. In Wintergrasp – If you keep throwing your forces at a single point, the enemy will mass there, and unless you outnumber them drastically, you will be stopped. If you ignore your towers, they will be destroyed, and you will run out of time.
  6. Moar Healerz – To all those healie types who come to bgs and heal me… I love you, no shit, let me buy you a beer. That’s why paladins, druids, and priests can be such terrors in battlegrounds… they bring their own healer.
  7. Communication and coordination – a group of 4 or 5 people who are on the same page can dominate a battleground.

Case in point… on Saturday, in Warsong Gulch. While Kalyon and Hartbane were back on defense, Fiaked and I went on the offensive. We ran into 3 Horde outside the upper tunnel, 2 of them mages, and took them out, then got some cooldowns, and rushed the flagroom. Five enemies in there, with TWO resto druids. Neither was well geared, and it showed. We burned both of them, and held out long enough for a few other teammates to show up, and a flag cap soon followed. None of it was particularly due to MY skill. I played my class, we communicated on Vent, I got heals, and good things happened.

Like the arena, being on Vent is huge in actual fights. But I did a lot of battlegrounds solo over the weekend, and invariably, when people played as a team, and paid attention to the objectives instead of just “see Horde -attack Horde”, we did well.

Wintergrasp is tough for Alliance on Winterhoof, because yes, we’re generally hugely outnumbered. That’s only going to change if we encourage more people to come out. It’s still possible to win, though, even when outnumbered, if people play smart, and coordinate. Even outnumbered, you have to spread out to attack from Broken Temple, and Sunken Ring simultaneously, and to defend the towers. When you get right down to it, it’s the “Bases are King” principle. If you control all the bases, the enemy has to dispatch forces to take them back, and to do it effectively, they have to send a larger force. So, effectively, 2 people on a base can keep double, triple, or quadruple that number tied up. That’s X number of fortress defenders that aren’t up stopping siege vehicles. That’s the numbers game that allows a smaller force to win on attack.

Defense is another matter altogether. Realize, from the start, that Blizzard didn’t design Wintergrasp to be defended effectively. They WANT it to change hands. The best bet there is to build catapults to go out and kill siege vehicles as fast as possible, and to send out squads to kill towers. Only after towers are down should defenders try to cap Sunken Ring and Broken Temple.

Anyway… a good tally this weekend. I was able to upgrade a ring, so I’ve got Relentless and Wrathful rings on, and I’m only a few WG marks short of being able to swap my PvE Bloodmage shoulders for the Titan-Forged Shoulderpads of Salvation. When my arena points come up for this last week, I should be able to swap my Hood of Fiery Aftermath for the Relentless Gladiator’s Silk Cowl. I might even manage another upgrade as well.

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