Posts Tagged ‘mechanics’

h1

Taking One’s Time, and Taking One’s Lumps

January 20, 2011

What a concept!

We had an interesting discussion in guild chat last night. Caraway, our GM, is a pally tank, and was raging about pugs wanting to rush through the content, and wanting the tank to know every fight going in. One of the other members chimed in, and noted that this is pretty much how WoW is played. Before you tackle content, you read up on it, make sure you’re geared, gemmed, enchanted appropriately, etc.

Caraway made a couple very good points last night. One sounded very familiar. Blizzard worked on Cataclysm for over two years. Why does everyone try to finish it as fast as possible? Hmmm…. I’m fairly certain I heard similar rumblings from a mage that shall remain nameless, during Wrath.

The other, and more telling, point Caraway made, was that somewhere, sometime, someone went through this content without the benefit of guides, advice, perfectly tuned gear and specs, etc. Does that somehow mean that they’re better, smarter, or more capable than we? I really doubt most of us would say “well, yeah! They’re WoW gods!” The fact of the matter is, they were lucky enough to get into beta, and have a crack at it. Or, on the Live realms, chances are their guild had a commitment to be the first, and they tackled it blind.

One of our other members chimed in with some valid points. It’s very hard to find people who are willing to tackle content that way. Most people are caught up in the “NEED MOAR GEER!” mindset. And further, they look upon anyone who doesn’t know the fights as a noob.

Um, no. All it means is they don’t know the fight. They may know how to play their class perfectly well. Which Caraway proved in a pug last night by turning off chat bubbles, switching to the combat log, and tanking Blackrock Caverns, successfully, without any prior prep.

Caraway and I work together, and we started talking about last night’s chat, and he came up with an idea that I quickly band-wagoned on. Moonlight Requiem is the most casual of guilds. Basically, you have people to talk to on guild-chat, and we try help each other as we can, but no one really makes a point of helping someone level, or whatever. When one of our members was getting ganked in Hyjal, I dropped what I was doing and went to help. those of us that know each other outside the game will run together somewhat. Things are pretty loose, though. Which, given my own distaste for pugs, has been a bit of a drag.

However, that may be about to change. Caraway announced to me this morning that we’re forming our own Explorer’s League, within the guild. He’s completely committed to people doing their own thing, and keeping things casual, but last night reinforced the problem with the prevailing view in WoW, and this is how we hope to resolve it in our little corner of Azeroth.

The Explorer’s League is going to be for those players who don’t want to rush through content as fast as possible, as painlessly as possible. We’re not excluding anyone; they’re welcome to run with us. Just don’t tell us how to play. Our devil’s advocate made a good point last night: “So, what if I know the fight? What, am I supposed to pretend I don’t?” Nope. Play your toon. Just don’t spoil it for the rest of us.

See, what get’s lost in the heat of discussion is a simple fact of human evolution. If someone constantly solves your problems for you, you never learn to solve problems yourself. As a parent, I’ve spent my last fifteen-plus years letting my kids go through unpleasant experiences that I might have spared them. It’s hard, especially as a parent. But that’s the only way they really learn. You can tell someone not to stand in the fire. But until they stand in it for themselves, and die, sometimes it just doesn’t sink in.

It’s an experiment. I’m optimistic that it will be a productive one.

h1

Random Thoughts, and The New Arcane Shatter

January 10, 2011

So, it was a busy weekend. My wife was throwing a birthday party for her niece, and we had family in town as early as Thursday night. I had Friday off, as a result of holiday work schedules, and was expecting to get bogged down entertaining, but bless my wife’s heart, she arranged it so I had most of Friday to myself.

So, been fighting off the last dregs of a cold, and ended up waking at about 6:30 Friday morning, and after getting a pot of coffee going, jumped on WoW, and resumed my grind to finish off Hyjal, and then was off to Deepholm, where I eventually found myself in the good graces of the mother of the hottest babe ever to hit Wow. I think it says a lot for my determination, charm, suaveness, and the lack of sweating petty details by the WoW design team, that Therazane conveniently ignored the fact that Layjos has killed her lovely daughter at least twice. Oh, wait, that was when he was Lajos. Of course! It was the name change! Doh!!!

On a serious note, I repeat again, Blizzard does it right! I’ve taken a break from leveling alts now that Layjos is on the scene, but what I’ve seen of the revamping of the Old World quests has been very pleasing. The quest-lines make sense, they move along, with very few of the “kill endlessly until you get X number of items” type of quests. Even those tend to be fairly quick. The copious side quests don’t detract from the momentum of the main questline, and some of the questlines are downright entertaining. The John J. Keeshan lines in Redridge and Burning Steppes inspired me to grab First Blood for my son Nick to see, and he has declared it his current favorite movie.

When I finally decided to scratch the mage itch, and move Lajos/Layjos, I breezed through Hyjal, and Deepholm, with no real feeling of “grind”. About the only time I did a conscious “grind” was when I saw my experience bar close to the next level. I always make it a habit, if possible, to grind out those last few points on mobs, so the quest turn-ins launch me well into the next level. So, having gotten the Coming Down the Mountain and Deep into Deepholm achievements, I returned to Vash’jir to pick up there. Unfortunately, I’m not getting the big quest experience points, since I’m a bit above level, but the quests are still entertaining. Yesterday, after family left, I jumped back on, and decided to see how I fared in the battlegrounds.

Oh, incidentally, I gave Fire a try during all that. Not bad. The ability to cast Scorch while moving is interesting. Unfortunately, leveling the way I am, I haven’t been able to muster enough crit rating to really make it effective. I’ve been gradually replacing my Wrath epics, but even with abilities, I wasn’t finding Hot Streak proccing enough for my comfort in PvP, so I decided to return to Arcane.

Overall, battlegrounds went well. I killed more than I died, and even with very little resilience on my gear, didn’t find myself getting killed to fast when I got focused. I identified a few areas I need to macro, and shift my keybinds, but all in all, it went quite well. I didn’t dominate, but I didn’t suck, either. When I had a group that worked as a team, things went well. When I had a group that thought Eye of The Storm is all about capturing the flag, things didn’t go well.  One Warsong went really well, with me leading in HKs, and in the top four in killing blows. We had a good team, and I spent my time picking engaged targets, and hitting them with Arcane Blast, and destroying their health bar, while staying out of close up mismatches. Looking back at it today, that was probably my best battleground, and it highlights what I need to do – get myself in a good position, avoid short range mass crowds of melee, and focus on staying alive. In later battlegrounds, I forgot those principles, and while I didn’t do terribly, I was letting myself get focused, and not escaping effectively enough. It’s something I noted before. I tend to go for the goals, and dive into things, counting on my teammates to be there to back me. When they are, I rock. When they aren’t, I die. It all goes by fast, but I can clearly remember several fights yesterday where I had a healer backing me, or a couple melee-types keeping me from getting smothered. I felt comfortable, in control, and Horde were dying. I can also remember several times that I rushed in too fast, and then, when I went to escape, was still trying to do damage, instead of getting away, and I invariably died.

Arcane has some great control and escape features. Insta-Invis, PoM + Polymorph, and a 3 second speed burst after blinking. I used all of them Sunday, but not as effectively as I should have. Using PoM effectively is going to be a key skill in this spec. The two biggest uses are going to be Insta-Sheep, and Insta-Nuke. In the past, playing the old Arcane Shatter spec, I used Frostfire Bolt as my Insta-Nuke, since it was buffed by the Frost tree, and had the benefit of slowing the target down. Now, with Nether Vortex, Arcane Blast slows the target, and applies the buff, so it’s going to become my nuke of choice, with Presence of Mind making it instant when I need it. More on that later.

I ended up getting about a third of a level in the battlegrounds (gotta love that!) and made level 84 shortly after logging on this morning.  I’m going to finish up Vash’jir, then head out to Uldum. I’m guessing level 85 by no later than Wednesday.

And I’ll be respeccing this evening as well. I’ve already foregone Arcane Tactics, since I don’t plan to be doing much raiding early on. I’m going to drop Focus Magic, and putting that point in Shatter. My level 85 point will go in Shatter as well. “Lol-wut?!?” you say.

Arcane Tactics is a 3% damage buff on the raid. In a raid, over the course of a boss encounter, 3% is significant. In PvP, particularly when you’re not packing a buttload of spellpower, it’s not crucial. Likewise, with Focus Magic, a once-in-awhile 3% crit buff is significant, on a raid where you can make sure it stays on your partner. In PvP, it’s nice, but again, not particularly crucial.

However, being able to selectively apply a triple-damage crit in PvP is very significant, and very useful, especially when that allows you to tie it in with Arcane Potency and Arcane Power. PoM triggers the former, and Arcane Power just adds more goodness. If they’ve been pounding on my Mana Shield or Mage Ward, so much the better, as Incantor’s Absorption is  going to be buffing my damage. Get an interrupt on a caster? Woo-hoo, he’s silenced for 4 seconds, AND Invocation kicks in. Quick freeze, AP, POM, and nuke well.

Then of course, there’s Frost Ring, which has a significant range, which opens up all sorts of interesting possibilities, especially when you note that all the arcane tree goodies are worded “all damage”, “your damage”, “spell damage”, etc. Are Frostbolt and Frostfire Bolt going to hit as hard as Arcane Blast? Of course not. But  they’re not going to start the mana ramp-up either, and against a frozen target, Frostbolt is going to get a 20% buff in addition to all the other spell buffs Arcane gets, including the mastery buffs. Not to mention, it has a shorter cast time, and also very importantly, if I get interrupted, I’ve only got Frost spells locked out, and I have most of my main guns still available.

Is it gonna pwn like the old Arcane Shatter spec? Probably not, and I suspect it will play significantly different, but we shall see.

h1

The Joys of Killing Paladins

January 6, 2011

So, we moved Nick’s DK over yesterday. By the time I got home from work, he’d already headed out to Hyjal, and was over it because of the constant ganking. So we tried the Vash’jir heroes call, which started okay, but then was cut short because the first quest refused to complete for Nick. (He found out this morning how to fix it, yay!). We went back out to Hyjal, started questing, and immediately, a level 85 Horde pally named Arvalon, or something like that, started displaying his douche-bag-ness. We’re in the middle of a bunch of mobs, and he jumps in. With a level difference of 5, Nick couldn’t even hit him, and frankly, Nick’s a PvE tank, not an arena player. I fared a bit better, and I can testify that Improved Blink is the shiznit in PvP, but I also haven’t mage PvPed in about 5 or 6 months. We hurt him, and finally got him to drop an AoE, and got some guards on him. We died about 5 times to his 1, but I still count it a minor victory. He camped the questgiver, and laughed at me. I laughed right back at him, and even gave him a mock-salute. I find it amusing that someone can misses the stupidity of making fun of someone they’ve killed who can’t really even hit them back, and let’s face it, that sort of person gets their nut on thinking they’ve pissed someone else off. No worries, it’s a big world, I can go elsewhere to level, and yeah, fucker, what goes around comes around, and the day will come when I’m what comes around.  My son hasn’t really had that sink in yet, I’m hoping he can be taught. :-P

Caraway and I were talking at work, and he was marveling at the survivability of paladin’s in general, particularly prot. I was regaling him with tales of Hartbane‘s battle-healer spec in the good ol’ days, and as I told him, you don’t so much kill paladin’s so much as you dismantle them. Sort of like peeling an onion, and far more painful and full of tears. But hey, a Blood Elf pally died last night, so at least one new angel has a set of wings, and the day was a success.

My first experiments with Arcane PvP were interesting, though. I complete forgot to use things like Arcane Power (need to get that macro-ed in, dammit), but that really wasn’t a factor. As I said, Improved Blink rocks. I haven’t had time to evaluate the Glyph of Arcane Power (I’ve heard some discussion on how it’s supposed to work, but doesn’t). The biggest thing that jumped out at me was the lack of a really spam-able Arcane spell. Arcane Blast just isn’t suitable for quick use in combat. My initial cast with haste adjustmetns, is still like 1.9 seconds. In a battleground, with distractions, that’s probably doable, however, 1 on 1, or in Arena, that’s an eternity. Of course, there’s always Scorch or Ice Lance, but those really aren’t optimal for Arcane.  I sort of have visions of running along a freeway, throwing pebbles at trucks. Then again, Shatter is available on the first tier of Frost, for double/triple crit chance… and Arcane Blast has a 40 yard range, AND slows the target with Nether Vortex.

I’m having this vision of stacking AB a couple times at long range, then jumping in with a Frost Nova, and cutting loose with a PoM + AB that crits for what Christian Belt describes as “ also doing damage to his posterity down through seven generations, causing his children’s children’s great-great-grandchildren to speak in hushed tones about the time many generations past when a mage blew up his forefather”. Granted, Layjos is only level 80, and doesn’t have that kind of spellpower yet, but the principle is there, and yeah, I find it exciting. More research required.

All that said, I’m going to experiment with Fire and Frost as well, I think.

 

 

h1

Tendencies to State the Obvious

May 3, 2010

So, yeah, I’ve been hearing “You suck!” more than I’d like to lately. Ok, so tell me something I don’t know – like how to not suck.

Let me touch on human nature. Most people who are expert at something do a lot of little things that they don’t even think of. They assume knowledge on someone else’s part of things that are second nature to them, because, well, those things have become second nature. I know this. I do it myself. I’m terrible at teaching, particularly at work. Usually it’s quicker and easier to just do it myself, than to go through the process of breaking knowledge down to the lowest common denominator. It takes a special personality to enjoy breaking things down and teaching people.

Now add to that the environment. In a pickup practice arena, people have no vested interest in helping their partner get better. Add to that the fact that usually, they’re playing a different class, so they may not have any helpful knowledge concerning how to play my class. I get that.

Okay. So what is “You suck!” based on?

Is it because we lost? So it’s my fault that we lost? Tell me why.

Were you disappointed that I wasn’t good enough to carry you, and therefore, I must suck?

Did you see things that I was doing wrong, or things I just wasn’t doing? Tell me!

Saturday morning, I jumped on to do a couple practice rounds. Had a mirror matchup, with a druid and a warlock. We won, after about 5 minutes, mainly because the other druid left. I simply could not put out enough damage to take either the warlock, or the druid (and I tried both! ) down more than they could heal. I tried fearing the tree, and focusing on the lock. I tried fearing the lock, and focusing on the tree. I tried fearing both. Until my teammate was able to start throwing damage onto the lock, it was futile.

So, since my teammate was from my realm, I whispered them, saying “So, okay, I know I suck. Any pointers?” No response.

So, it’s pretty much up to me. One thing I found was I was unable to keep track of my DoTs, and their remaining time on a target. So I got an addon that shows my DoTs on the nameplate. And I’m watching video. And reading. I’ve been lurking on ArenaJunkies non-stop, it seems. And in game, I’ve been playing mostly with my lock, getting used to the keybinds. We’ll see what happens.

h1

Game Balance Meets Six Sigma (If I Were Ghostcrawler For A Day)

July 21, 2009

Ok, so it would be more than a day. Likely, it would take at least a month to set things up properly, let alone do analysis, but work with me here.

Blizzard, like any designer of a multiplayer game that features a variety of factions/forces/classes/races, faces a huge task when it comes to game balance. They have to balance the player against the game, keeping the solo game challenging enough to keep interest, while keeping it accessible enough to not discourage interest.  The difficulty here increases exponentially with every different class added. The challenge increases when it comes to balancing the players against the players. And that’s just the tip of the iceberg; now someone like Ghostcrawler has to step out and face the public, and justify decisions, rationales, and explain to that player who is absolutely convinced he’s a great player that no, testing shows that the class is just fine. Personally, I think if there was ever a justification for a medical marijuana card,  it’s GC’s job. I think Blizzard ought to make it part of his benefits package. I really wonder if, when players go on the Blizz forums demanding by their right as a paying customer that they be given an answer, they realize just how fortunate they are that Ghostcrawler even acknowledges them. Not all gaming communities enjoy that sort of response.

Read the rest of this entry ?

h1

Reality Checks

July 20, 2009

I’m very much a student of human nature. One of the truths I’ve discovered over the years is that human beings have the uncanny ability to make the most simple things overly complex, and to oversimplify very complex things. How many times have you sat and listened to someone talk about a hot political topic, and throw out a simple solution to it? For example, illegal immigration. Just put a big fence up! Just deport them all!

Those are simple solutions, and that doesn’t necessarily make them wrong, or bad solutions. But it does gloss over the fact that in the real world, with humanity, almost everything you do is tied in with something else, and the “simple solution” is going to have ramifications. Again, that doesn’t make them wrong, but people fail to realize that there will be ramifications, and then when the ramifications pop up, they immediately start the QQ.

Read the rest of this entry ?

Follow

Get every new post delivered to your Inbox.